LCR Left Center Right
What We Like
- Anyone can learn in under 30 seconds
- Compact tin fits in a pocket or bag, ready for any location.
- Each round wraps up in roughly two minutes, keeping energy high.
Worth Noting
- Gameplay is entirely luck-based
- Players who prefer to influence outcomes may find the experience flat after a few rounds.
- Ages
- 5+
- Players
- 3+
- Storage
- Tin
- Components
- 3 dice, chips, tin
Read the full review
LCR’s entire ruleset fits on a napkin: roll the dice, pass chips left, center, or right. Rounds average two minutes, and the only limit on player count is how many chips you have. The blue tin is small enough to toss in a coat pocket, making it a default pick for travel, waiting rooms, or family reunions where half the crowd hasn’t played before.
This is a no-decision, push-your-luck game that works precisely because it asks nothing of players. Ideal for large gatherings with mixed ages (5 and up) and short attention spans. That same pure-luck design means anyone hoping to apply skill or strategy will find the experience flat — the dice decide everything, and no amount of planning changes the outcome.
Bottom line: For a crowd that just wants to roll dice and laugh, LCR delivers exactly that — nothing more, nothing less.